Friday, July 16, 2010

Gamespot interview reveals a surprising amount of tidbits

It's been a while since we've had a video or even a written preview/interview of Super Scribblenauts. Thankfully this drought changes today, if only for a little bit.


-They're focusing a lot more on level iterations, making them more focused, better, and challenging. They acknowledge one of the biggest problem with the previous game had to do with the helicopter + rope solution.

-Players won't be penalized for using the hint system. Hints begin vague, then get more specific.

-Literally a trillion combinations of objects and adjectives

-This time around there is a "random" object. By typing "Maxwell's Notebook", you get said item and can interact with it. It'll then spawn a random object with a random number of adjectives. They also used this ability to help test their items