I'm just glad they kept the art direction of the previous game. Pure whimsy, I tell ya!
Saturday, June 26, 2010
Super Scribblenauts gets a new website, art, and pictures
I'm just glad they kept the art direction of the previous game. Pure whimsy, I tell ya!
Wednesday, June 23, 2010
Mega64 in Super Scribblenauts...paving the way for other memes and internet celebrities?
The folks over at Giant Bomb have confirmed that Mega 64 is in Super Scribblenauts. This might not seem like news worthy stuff to some of you, but to those who know Mega 64 and their amazing videos should be pretty psyched.
Perhaps the real news here is that SS will be full of new internet references, memes, and other such celebrities. I hate to admit it, but I really enjoyed the fact I could find the likes of keyboard cat and Leeroy Jenkins in Scribblenauts
In other news, the Giant Bombers were all around very impressed with SS, which is good to hear, as they gave the original very middling reviews. Hopefully this is the start of reputation improvement the Scribblenauts name so sorely needs.
What say you, though? What internet references would you like to see in the game?
Monday, June 21, 2010
Imagination Revelation #1: What do you mean you can't open a PiƱata with that?
Of course you can! I've done it a million times before. Just hold it by its stiff feet and give it a good swing. Oh don't worry about blood, I'm sure it congealed into a gelatin-like substance a long time ago.
Why are you crying? We have a clown, for god's sake! You are the most ungrateful child I've ever met
Even MORE videos from E3
An impromptu interview with poor audio, but we do learn some new stuff.
-Jetpacks seem to be able to hover now. I'm guessing all "flight" powers are changed to be like this, as Action levels are less emphasized. A welcome addition
-"Postal" seems to turn the item it modifies into a stamp. Really cool, if that's what it indeed does
-They really went hogwild in terms of what adjectives can do. "Fire-breathing" is a recognized adjective, and though we don't see it demoed, it apparently works on a flower ala Mario
A rather slow video that shows off the same level we've been seeing. We do get to see some interesting new adjectives, though. Namely when the guy tries to get by the censors with "Stoned Groupie"...which makes a groupie statue, which is perfect for any home. I also love that the barbarian can hold the massive sword. But wow @ evil keyboard cat.
As you watch this next guy fail miserably at the exact same level, ask yourself whether or not you think it's his fault. Is it clear you have to bribe them with items they'd like?
Though this video mostly shows clips from the trailer, you can clearly see new additions, such as the (apparent) ability to call up a dictionary of adjectives. The implications of that are great, if only because it means that we may be able to store words we've used before. Being able to quickly insert words instead of typing them all the time would greatly improve the speed
I don't think I'll ever get tired of watching inanimate objects become alive thanks to adjectives. One neat thing you may have missed has to do with the pregnant dragon. Though the baby inherited the purpleness of its mother, it did not inherit the friendliness. Is this a bug or a feature?
Now THIS is a video to get excited about. It's clearly being played by a developer, but I really love how smooth and involved this level is, especially compared to levels from the original. It seems like you have to find a way to grab the PC, find a way to the security center, neutralize the guard, steal the documents, then escape. It's really very cool looking, and I very much hope more levels are like it.
Sunday, June 20, 2010
New videos interviews from E3, plus some other oddjob videos
Interview with Jeremiah, who briefly mentions how people who had issues with the first game should enjoy the second. "Better controls. I really want to drill that idea in people's heads". Neat.
Another interview, confirming thousands of new words and adjectives. They also confirm that they unified the level structure (no split between action/puzzle), removal of the par system, improved level editor. In general, it's a lot of stuff you probably already know, but we do get to see a (very quick) fight between a pirate and a ninja again. Only it's a purple, flying pirate, and a tiny yet aggressive ninja. Adjectives, people. Adjectives.
This is another gameplay video akin to God vs. the Kraken of old. It shows a bit of the adjective system, shows that the controls may not be entirely fixed, and also proves the imaginations of most journalists is truly stuff of legend. Dark, twisted legends we shouldn't think too hard about.
Thursday, June 17, 2010
Even more E3 impressions!
Beyond that, there were a lot of changes that were demonstrated quite quickly. You can go back through the last twelve things you typed and bring them back up, without having to re-type. You can go to a quick list of all of the various adjectives you have input into the game. Maxwell can be controlled via d-pad and buttons at any time via a quick trip to the start menu. The level editor has been expanded, and allows you to make more complex challenges using a variety of templates built into the game. In essence, 5th Cell did that thing you always want video game companies to do - they listened, and they learned, and they responded. Super Scribblenauts might just be the game we wanted Scribblenauts to be - a classic.---
Yes, adjectives are what put the 'Super' (literally!) into 'Scribblenauts' this time around, and it's pretty darn adorable. We made a big fat cat. We put William Shakespeare on said cat, and donned a pair of striped pants for the occasion. Though we haven't gotten deep enough into the game to claim that the descriptors do anything to increase game play, it certainly made things funny.
So 'Super Scribblenauts' is just that: 'Scribblenauts,' but bigger, funnier and more linguistic. We would have loved to see an analog input, allowing the player to write instead of hunting and pecking those tiny letters, but no dice. The game still has all the pitfalls of its predecessor, but it also maintains its addictive adorableness too. So we guess 5th Cell used the old trick -- find something that works, stick with it, and if it ever gets old, give it a pair of striped pants and a giant cat to make it fresh again.
---
The game also boasts a set of adjectives; we're no longer limited to “chair” - we can have a metal chair, a wooden chair. If that's all a bit vanilla, then use it only as a guide. As with the first game, the only limit is your imagination. Although, it seems that could be pretty limiting. The first level in my hands on required me to bribe a number of people in different professions to get them out of a line so I could cutsies to the front and get a new game console (quite well suited to E3, actually). I gave the delivery man mail, but got stuck on the body builder. I went for baby oil and it wasn't recognised by the game. Spinach didn't work, so there was no Popeye connection (I ended up accidentally giving it to the artist, and it worked for her, so she must have been some kind of tree hugger). In the end, I went for weights, just to be done with it – the most obvious choice.
Wednesday, June 16, 2010
E3 Impressions: Does Super Scribblenauts make a good impression?
SS unfortunately doesn't have the advantage that the first game had last year. That is, of course, the element of surprise. Scribblenauts charmed everyone at E3 with its unique concept and rather strong demo-build. As such, can SS make a big splash?
Here are some E3 impressions from various sources.
EVERYTHING THAT WAS BROKEN IN THE ORIGINAL SCRIBBLENAUTS HAS BEEN FIXED IN SUPER SCRIBBLENAUTS!
...
I typed in "ANGRY BLUE WINGED PREGNANT DRAGON" and that is what I got. How did I know it was pregnant and angry? It gave birth to a baby dragon right there on-screen and then tried to attack me. Um, yeah. I'm not kidding. That really happened.
The developers were adamant that Super Scribblenauts will require you to take better advantage of their massive library (which you should be doing anyway).
If a fat, rainbow, gentlemanly Cthulu isn't your cup of tea, perhaps some other adjectives will suit your fancy. Emotional adjectives (like "happy") can be applied to inanimate objects to give them a personality, so that bookcase is no longer a stationary piece of furniture. When we conjured an angry armed refrigerator, it immediately began hopping after us, brandishing a sword. To protect Maxwell (and to settle an age-old kitchen appliance rivalry), we summoned an angry armed dishwasher. The two engaged in a grisly fight to the death, with the refrigerator claiming victory
Super Scribblenauts is clearly no more than an expansion pack to the first game, with some better controls. Given the fact that the allure of the title has worn off, I suspect that Super Scribblenauts will likely fair worse with me than the original.
Alright, well, opinions are going both ways it seems. Interestingly, sites seem to simutaneously be saying "if you hated Scribblenauts, you'll love Super Scribblenauts" AND "If you hated Scribblenauts, you'll hate Super Scribblenauts". You'll find, however, that a much smaller number of people are hating on the sequel.
I'm sure we'll be getting more impressions and various other cool stuff in the coming days, so hang tight, I'll keep ya updated.
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