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Tuesday, August 11, 2009

New X-Play hands-on, shows off new level, confirms Heaven/Hell!

Oops, if you saw a blank post here then congrats! You're quick. I hit enter too quickly ;)

Anyways, got a new video for you guys. Basically it shows a demo of the game while Jeremiah himself is being interviewed. Poor Jeremiah, though, was mostly ignored by me as I tried to glean new info from the video.

First, here's the video itself.



And here's some cool stuff going on:

-Heaven and Hell confirmed as places represented by buildings. Neat
-9-1 Puzzle has you transferring bad guys from hell to heaven. Doesn't seem very difficult at all, and I wonder how we can get creative here. Hmm...
-Halos make people fly, as does ambrosia. Once given flight they know enough to fly to heaven on their own
-Stairs are so tiny!


Round 2! This time we see another new level. In it, Maxwell must revive a corpse and put it back into its cage. Neat. Of course, as the story goes, though the level BEGAN with that in mind, the previewers took it in a much weirder direction...



The tidbits!

-Defibrillator works on the corpse, turning it into a zombie. Of course!
-Zombie was not attracted to the melon, but did like the meat, which he gobbled right up
-Dingo? Yeah, it'll eat a baby. Holy fuck.

They also promise that later in the show they plan on trying to stump the game, presumably with the items suggested via Twitter. I'm not so sure when that video will be put up. If it's soon I'll toss it into this post. If it's later I'll just make a new one!

Scribblenauts to be on G4's XPlay?

So it would seem, at least.

Two Twitter accounts of people from G4, namely Morgan Webb and Wade Beckett, are asking for word suggestions to try out in the game. Wade actually mentioned this is going into a "live demo" on Xplay, which I guess means exactly what it sounds like. I don't get G4 where I live, but I do assume this'll find its way to the internet in some manner, and when it does I'll make sure to get it to you guys.

In the meantime hop on Twitter and toss words at these guys.

Monday, August 10, 2009

Hands on video impressions...of the rooster hat?

This will definitely be the most bizarre news I'll report on today.

MTV Multiplayer was able to get their hands on a much coveted item: the preorder bonus rooster hat. They then took some pictures and actually made a minute long video showing it off. I don't think I've ever heard of anything like this, and I am seriously flabbergasted at the insanity of it.

But that doesn't stop me from loving it.

So! You can find the video itself right here...



...and don't forget to check out the photo gallery, which you can grab here.

Want to win a "real life" Post 217 poster?


Of course you do, how is that even a question?

So clearly everyone should head on over to this site and enter their contest. It seems simple enough: rate their podcast over at iTunes, and that's it! You're entered. Of course it probably makes sense for you to listen to said podcast first.

Sunday, August 9, 2009

Twitter and the case of the disappearing Scribblenauts tweets

You gotta feel bad for anyone in ANY "private" department of a company who uses social networking sites such as Twitter. Us average Joes can talk about our jobs all we want without ramification, so long as we don't compare our bosses to warthogs or something. Unfortunately, if you know some "privileged" info it can lead you into trouble if you announce it to the public by accident.

A few days ago I mention that Brittany Aubert, a producer over at 5TH Cell, was taking suggestions for some items and situations to make screenshots with. Presumably she did make said screenshots though nothing came from it, and it seemed forgotten altogether.

OR WAS IT?!

Though I have no confirmation on this, I've learned that Ms. Aubert posted two interesting tweets on her page. One, she has the screenshots and plans on releasing them in some sort of press release. And two, more demo builds of the game have been released into the wild.

Now the speculation can run wild. Press release? What could that mean, aside from the obvious? Is there something planned that's coming up? Are these demo games "updated" versions of the game? Who is getting them and why?

These questions and more may go unanswered for now. Those Tweets mentioning that info? Gone. For now, at least. Still, speculation is the lifeblood of a pre-release hypetrain, and it'd be a crime not to buy into it!

Amazon to offer "release date delivery" at a cheaper price than overnight shipping

Man, you'd think the concept of a preorder would be so easy. I mean the purpose is right there in the name: you want a product so bad you're willing to order it before it's even released. It's so simple that I'm left utterly flabbergasted when companies continuously do them incorrectly. Despite the fact you want a product BEFORE IT'S EVEN OUT, many online preorders don't actually ship it until the day of release. That means even if you opted for the overnight shipping you won't be seeing the product until at least one day after the release - perhaps more. And if you chose a cheaper shipping plan? Best hope there's no weekends in your way, as that could push your actual delivery date up a week...sometimes more!

Sheesh.

Well, onto the story. Amazon has at gotten rid of some of the hoops we have to jump through, as long as you're willing to pay. They are now offering "Release Date Delivery", meaning the package will be on your steps on the 15th of September. Hopefully. Now even if you already have it preordered you'll have to do it again to change the shipping type, so head on over to Amazon and do exactly that!

Prior to this I had a preorder at Gamestop with overnight shipping. The price? $42, with an estimated delivery date of the 17th. I was pretty confused at that, but whatever, I wanted the game in my hands as quick as possible. Even Amazon had a steep overnight charge, so I figured I'd stay with them for the rooster hat preorder bonus.

The price of my new preorder with Amazon? $34, with an estimated delivery date of the 15th. So 8 dollars cheaper and 2 days earlier.

I think I can do without the rooster hat.

New interview with yet another new 5TH Celler!

Hey guys, back from vacation. Seems like not much happened while I was gone, save for another IGN feature which you can check out below this post. But I did find this interview while going through my various resources, and I thought I'd share it.

The interview is with a different member of the Scribblenauts team by the name of Nathan Hernandez, Lead Animator of Scribblenauts. It doesn't contain much new info as I get the feeling the interviewer didn't know much about the game going in. But it does contain some cool tidbits about the development which I have shared below.


TC: Are there any Easter Eggs or hidden words put in there that people would be surprised to find?

NH: Yeah, there’s a ton actually. We put keyboard cat in there. I took a frame by frame of the video and I animated it — that was fun, but it came up to about a thousand frames, so I had to cut that in half, but if you watch it, it syncs up perfectly with the video. There are a lot of cool things in there and we’re hoping people will find them. There are a lot of things where if you spawn them in the right scenario, more things will pop up from that


TC: What was your favorite thing to animate?

NH: I particularly liked the monster. I got a lot of inspiration from “Where The Wild Things Are” and Sully from “Monster’s Inc.” He was fun. I also really liked animating the dinosaur. When I was growing up, I watched a lot of “Denver the Last Dinosaur.” I made sure the artist drew him kind of like him, and then I made him animate like Denver. Overall though, the monster is my favorite.



I really liked how his inspiration for the "monster" was inspired by Where The Wild Things Are. It makes me giddy that this game could be FULL of references and callbacks to various characters and styles from all over the place. Even a rather generic or typical character, a monster, can be based on something cool.