An early story today. This interview is done by "Atomic Maximum Power Computing", which...well...I'm not entirely sure why they wanted an interview with the maker of a NDS game, but that's ok! You can grab the interview here and the interesting tidbits below...
*The restrictions of the DS actually helped them narrow their focus. It probably wouldn't be the game it is now if they were allowed free reign with the graphics.
*The cartoon style is very important to the game, both in its creation and as its defining feature
*Not just marketed to kids, but rather, to just about anyone with an imagination
*"If we look at other systems, it won't be for a while"
*The game had a LOT of problems early on (due to the amount of objects they had to test), and it took their entire team to help fix them
*"There were some ideas like level specific rules that would restrict what a player could use in that level, and time limits, which in the end didn't seem necessary or fun so they were cut."