Scribblenauts is a big game. Is that really new to anyone? Probably not. As if 220 levels weren't enough for you, though, we also know that we'll be seeing a level editor. This editor is unlocked right at the start allowing people to jump in and edit levels they've played. A lot of companies can make the claim of "INFINITE REPLAY!" with level editors which, let's face it, never pans out. With Scribblenauts' impressive object dictionary and every combination with 220 levels...well...the number of possible interesting levels is quite high.
What we know:
--You can't create your own level designs. Instead, you use one of the 220 existing levels as templates to build a level around
--You populate the level with items similar to how you would in game. There is an item limit as well
--Items can have custom built properties in relation to other items. Bears can fear honey. Zombies can follow cars. Etc. The exact functionality of this system isn't known
--As of right now one can only create action levels. You can freely place the star anywhere.
--You can share levels with your friends via friend codes. The amount of friends is unknown. It's been confirmed you can save up to 8 levels. It's unknown if this is TOTAL (a combination of levels you make/levels you download), but we can assume it is
--It's possible to set a name, a hint, and music for each level
As we can see, there's an awful lot of customization and freedom with this system despite the restrictions. With 220 templates you'll most likely find any level that'll work with one you want to make. Perhaps most exciting aspect is the ability to play with item relationships. This allows people to make really awesome custom levels with rules no one can predict.
So what exactly is possible with this? Well, NGamer Magazine in their latest tweet mentioned they recreated a Pikmin-esque level with the system. Now that's pretty cool, and it makes me wonder what other type of custom levels you could create. With every object at your fingertips you could spawn background items (like walls), platforms, etc. I mean hell, could it be possible to recreate Super Mario Bros. 1-1 level? Probably!
What I want to see more of is the custom relationships. How powerful can we get? Can we make two items which normally hate each other suddenly not? Maybe zombies could pair up with humans while riding bulls...man, I don't know! But further, I'm interested to see how we could have relationships with items not yet on screen. I feel that would be important. You could make bears fear honey if you have the honey and bear on the level. But could you have it so the bear fears ALL food? With Objectnaut each item has many properties we could feasible take advantage of, and I do hope we see that. I'm not holding my breath, though.
By being able to share these online (though limited to friend codes) we could conceivably have communities which do nothing but make levels and share them. It won't be as powerful or freeform as, say, Little Big Planet, but it COULD happen. It's definitely something I want to explore via this site as well.
So tell me, what type of level do you hope to make?