There's still some question marks about how well the concept ties into a compelling long-term experience but the signs are promising – a week in the company of Scribblenauts and it has lost little of its charm, our DS still being bought out to silence doubters of its quite preposterous conceptThey follow up that quote by saying that a week in it still hasn't lost much of its charm...but it does stoke the fire of some fears gamers have in regard to the challenge and staying power of the game. A lot of sites have had this game for a little over a week, and most have already "beat" it in the traditional sense of the word...that is to say, they've reached and (most likely) completed world 10.
Now, that could mean a couple of things. Maybe they didn't finish all the levels in both modes. Maybe the preview build is a bit easier or it's not fully done. I mean, who knows? There's over 2 months between now and September 15th for 5TH Cell to change levels around and such.
However, I'd say that it's one of the top fears most supporters of Scribblenauts have. What do you guys think? Will Scribblenauts be too easy?