Friday, July 10, 2009

Previews and interviews galore!

Noticing a trend? Though my previous post below will track screenshots, will will track previews and rip out the important bits.

"On one level, we tried writing "fly spray" and "repellent" on a fly, but in this case, "bug spray" and "insect spray" were the acceptable solutions"

"Given that we're located in London, Fahlbusch dropped in a royal banquet, including the Queen, a table, a grill, beef, and a chef's hat. Rather amusingly, he then also added a vampire that quickly turned the Queen into a fellow vampire. Thankfully for Maxwell--the game's protagonist--there was some nearby garlic bread to help keep the vampires at bay."

"There are 220 levels in total split across 10 worlds, and you can unlock them by earning the game's currency: ollars."

"Fahlbusch demonstrated the physics engine with a stage that featured a starite atop a tree. There were numerous ways to get to it, including the use of a ladder or termites that would eat the tree. Instead, he added two acrobats and placed Maxwell on top of them, allowing him to reach the starite."

Just how many people stumped the game at E3? Were we the only ones to come up with a word that needed to be added?

Not many people did, I remember a journalist friend of mine came by and said, "I'm going to stand here and stump your game for 20 minutes, so leave me alone." And this guy is hardcore even among hardcore gamers. Afterward he had to admit he had a real hard time stumping it and shook my hand. People will always stump the game if they really try, but the fact is there so much in Scribblenauts that stumping the game is only fun for a few minutes. Then people say, "Forget that - I want to play with the objects I'm creating!" – and you can!

How do you make a sequel to Scribblenauts? Are you working on ideas for one?

We're just focused on the original Scribblenauts for the time being, but I have plenty of ideas for a sequel.

Is there any one item or creature that has proven to be much more useful than others? Or is there anything in there that acts as a "cheat code" -- something deliberately put in the game to solve all kinds of stuff? If not, can we be one?

We've tried very hard to balance the game to ensure there are no uber characters. That way people can have fun experimenting without fearing that they aren't using the best object possible to solve a puzzle.

What's the craziest thing you've seen in the game so far?

This game has a lot of crazy moments. One recent one was that I was flying a helicopter over some enemy soldiers, but I was too close to them and so one decided to hop in the backseat with Maxwell still flying and I was shot in the back of the head. I was like, "Wow, this game keeps on surprising me." It's hard for me to keep playing a game after working on it for so long when you're done with it, but I continue to laugh and have a blast with Scribblenauts and I think that says a lot.

“The concept would definitely work on other platforms as well and we’ve seen gamers from very different backgrounds pick it up and enjoy it equally,” said Fahlbusch.

Have you got “sweary” stuff in there?

We did not include any vulgar items, so that first thing we know everyone wants to write in there… I am sorry! But who needs vulgarity if you can ride three panda bears on a unicycle while wearing a snorkel. There are just so many surprises in the game.

Finally, can you see the idea being replicated by other developers?

Every title out there is also in inspiration to all developers in some way, so why wouldn’t certain concepts of Scribblenauts flow into other future titles? But it will be interesting to see if and what kind of influence it could have.

Gamespot video preview - summary incoming

GamesRadar video preview
- summary incoming

More as they are availabile

1 comment:

  1. Following your blog will keep me informed. Especially when I have no Internet for a week or so I can go on here and read up on the latest Scribbles. Thank you.